Game rules

How to Play Hum That Tune

Hum a tune — no words, no la-la — until your team names it.

  • 4–16 players
  • 10–25 min
  • No materials
  • Lively

By the Gather & Play editorial teamLast updated:

Hum That Tune

Quick rules

  1. Split into two teams.
  2. One player hums a tune to their own team — lips closed, no words.
  3. The team has one minute to name it.
  4. Named in time scores a point; then the other team hums.
Printable host sheet

How to play

  1. The hummer thinks of a tune, or takes one from the host view, and tells nobody.
  2. The hummer hums with lips closed. No words, no "la la", no miming and no tapping out the rhythm.
  3. Teammates call out guesses freely. The hummer may nod or shake their head, and may start the tune again as often as they like.
  4. A correct title within one minute scores one point. If the team clearly knows the song but not its exact name, the hummer may accept the answer.
  5. When the minute ends without a correct guess, the other team gets one guess to take the point.
  6. Teams alternate, and the hummer changes every turn.

Set up

What you need

Nothing. Voices only.

Nice to have:

  • A one-minute timer
  • Starter tunes from the host view
  1. Form two teams of roughly equal size and decide how many turns to play — two per player is a good length.
  2. Agree what counts as fair: tunes most of the room has heard, such as children's songs, celebration songs, famous classical themes and well-known television themes.
  3. Choose the first hummer and start a one-minute timer if you are using one.
Two teams face each other, with the active player or team between them.

Example round

Team one sends Daniel. He hums the first line of "Happy Birthday" far too low and far too slowly. "A lullaby?" "A hymn?" He shakes his head, starts again faster, and Sofia shouts "Happy Birthday!" — one point, with forty seconds to spare. For team two, Amara hums the opening of Beethoven's Fifth: four notes, and her whole team has it. Later a television theme defeats everyone over forty; the minute runs out, and the other team takes the point with a lucky guess.

How the game ends

The game ends when everyone has hummed the agreed number of times. The team with more points wins; on a tie, each team picks one hummer for a single deciding tune, and the faster correct guess takes it.

At a glance

Players
4–16 players
Best with
6–10
Play time
10–25 min
Prep
No prep
Materials
No materials
Energy
Lively
Noise
Loud
Movement
Seated
Seated option
Works seated
Where
Dinner table, Living room, Small space, Large room, Outdoors

Times are editorial estimates, not test results.

Reading: None. The hummer chooses a tune or is shown one on the host's screen.

Group size: minimum, maximum and how to split

Hum That Tune needs at least 4 players and works for up to about 16. It is at its best with 6–10 players.

Past sixteen players, teams become too big for everyone to call out a guess. Make three or four teams and let only the hummer's own team guess for the first thirty seconds; after that any team may take the point.

Playing seated. Played seated by default. No step requires standing or moving.

Tips for the host

  • Tell hummers to start with the most famous line of the tune, not its beginning.
  • Different generations know different songs. Encourage tunes from weddings, birthdays and school rather than this year's charts.
  • Nobody is judged on pitch. Say so before the first turn; it relaxes the reluctant hummers.
  • If a hummer goes blank, let them swap to a starter tune without losing the turn.

Variations

Kazoo round

Give each hummer a kazoo, or a comb wrapped in thin paper, and play the last round through it. The buzzing makes every tune both funnier and harder, so allow ninety seconds.

One-breath round

The hummer gets a single breath — whatever fits into it is the whole clue. Turns take seconds rather than a minute, which makes this a good tiebreaker or a lively finish.

Prompts for this game

17

Tunes to hum: nine you choose from your own life, and eight the whole world knows.

You choose the tune

  • A lullaby you were sung as a child
  • The song your family sings at birthdays
  • A song that is played at every wedding
  • The theme of a cartoon you watched as a child
  • A song you learned at school
  • The national anthem of the country you are in
  • A tune that means the holidays have started
  • A chant from a sports stadium
  • A jingle from an advertisement

Tunes the whole world knows

  • Ode to Joy
  • Für Elise
  • The Wedding March
  • Spring, from The Four Seasons
  • Eine kleine Nachtmusik
  • Swan Lake
  • The William Tell Overture
  • The Blue Danube waltz

Printable host sheet

Where this game fits

About this game

Traditional guessing game; this explanation, the example and the starter tunes are original to Gather & Play.

Editorially checked for clarity and consistency. We do not claim group playtesting for this page. Editorial policy.

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