Hum That Tune
Hum a tune — no words, no la-la — until your team names it.
- Players 4–16 (best with 6–10)
- Play time 10–25 min
- Materials No materials
- Movement Seated
Quick rules
- Split into two teams.
- One player hums a tune to their own team — lips closed, no words.
- The team has one minute to name it.
- Named in time scores a point; then the other team hums.
Set up
- Form two teams of roughly equal size and decide how many turns to play — two per player is a good length.
- Agree what counts as fair: tunes most of the room has heard, such as children's songs, celebration songs, famous classical themes and well-known television themes.
- Choose the first hummer and start a one-minute timer if you are using one.
How to play
- The hummer thinks of a tune, or takes one from the host view, and tells nobody.
- The hummer hums with lips closed. No words, no "la la", no miming and no tapping out the rhythm.
- Teammates call out guesses freely. The hummer may nod or shake their head, and may start the tune again as often as they like.
- A correct title within one minute scores one point. If the team clearly knows the song but not its exact name, the hummer may accept the answer.
- When the minute ends without a correct guess, the other team gets one guess to take the point.
- Teams alternate, and the hummer changes every turn.
How the game ends
The game ends when everyone has hummed the agreed number of times. The team with more points wins; on a tie, each team picks one hummer for a single deciding tune, and the faster correct guess takes it.
Playing seated
Played seated by default. No step requires standing or moving.
Tips for the host
- Tell hummers to start with the most famous line of the tune, not its beginning.
- Different generations know different songs. Encourage tunes from weddings, birthdays and school rather than this year's charts.
- Nobody is judged on pitch. Say so before the first turn; it relaxes the reluctant hummers.
- If a hummer goes blank, let them swap to a starter tune without losing the turn.
Variations
Kazoo round. Give each hummer a kazoo, or a comb wrapped in thin paper, and play the last round through it. The buzzing makes every tune both funnier and harder, so allow ninety seconds.
One-breath round. The hummer gets a single breath — whatever fits into it is the whole clue. Turns take seconds rather than a minute, which makes this a good tiebreaker or a lively finish.
Starter ideas: You choose the tune
- A lullaby you were sung as a child
- The song your family sings at birthdays
- A song that is played at every wedding
- The theme of a cartoon you watched as a child
- A song you learned at school
- The national anthem of the country you are in
- A tune that means the holidays have started
- A chant from a sports stadium
Starter ideas: Tunes the whole world knows
- Ode to Joy
- Für Elise
- The Wedding March
- Spring, from The Four Seasons
- Eine kleine Nachtmusik
- Swan Lake
- The William Tell Overture
- The Blue Danube waltz
Times are editorial estimates, not test results. Editorially checked for clarity and consistency. We do not claim group playtesting for this page.