Game rules

How to Play Who Am I?

Work out the name stuck to your own forehead — which everyone can see except you — by asking yes-or-no questions.

  • 3–12 players
  • 10–25 min
  • Paper and pen
  • Lively

By the Gather & Play editorial teamLast updated:

Who Am I?

Quick rules

  1. Everyone gets a name stuck to their forehead that they cannot see.
  2. On your turn, ask the table one yes-or-no question about who you are.
  3. A "yes" earns another question; a "no" passes the turn.
  4. Guess your name to finish. Play until everyone has.
Printable host sheet

How to play

  1. On your turn, ask the whole table one question that can be answered "yes" or "no".
  2. The table answers together and truthfully. If the players disagree, the answer is "it depends" and you may ask again.
  3. After a "yes" you ask another question. After a "no" the turn passes to the left.
  4. A direct guess — "Am I a penguin?" — counts as a question. A wrong guess ends your turn.
  5. When you guess your name, take the slip off and keep playing as an answerer until everyone has finished.

Set up

What you need

  • Paper and pen

Nice to have:

  • Sticky notes or tape
  • Starter names from the host view
  1. Each player secretly writes one name — a kind of person, an animal or a character everyone at the table knows — on a slip of paper and passes it face down to the player on their left.
  2. Without looking, each player holds the slip to their forehead, or sticks it there, so that everyone else can read it.
  3. Take a silent moment for everyone to read every other name. Then choose who asks first.
One circle. Turns pass to the left, and everyone can see everyone else.

Example round

Layla has "a lighthouse keeper" on her forehead. She asks, "Am I a real kind of person?" Yes. "Do I work outdoors?" The table hesitates — "it depends" — so she asks again. "Do I work alone?" Yes. "Am I an astronaut?" No, and the turn passes to Tomás, who is "a penguin" and has so far learned only that he cannot fly. Two rounds later Layla asks, "Do I work near the sea?" Yes. "Am I a lighthouse keeper?" Yes — she peels off the slip and joins the answerers.

How the game ends

The game ends when every player has named their slip, or after an agreed time — fifteen minutes suits most tables. Anyone still guessing may then ask each neighbour for one clue before the reveal.

At a glance

Players
3–12 players
Best with
4–8
Play time
10–25 min
Prep
2 min prep
Materials
Paper and pen
Energy
Lively
Noise
Moderate
Movement
Seated
Seated option
Works seated
Where
Dinner table, Living room, Small space, Large room

Times are editorial estimates, not test results.

Reading: Each player reads the short names on the other slips. A non-reader can play if a neighbour quietly reads those names to them.

Group size: minimum, maximum and how to split

Who Am I? needs at least 3 players and works for up to about 12. It is at its best with 4–8 players.

With more than twelve players the wait between turns is too long. Let everyone mingle at once instead: players walk around, ask each person they meet one question and move on. The first three to work out their names win.

Playing seated. Played seated by default. No step requires standing or moving.

Tips for the host

  • Ask for names the youngest player would know. A name only half the table recognises spoils two people's game.
  • Suggest a first question to anyone who is stuck — "Am I a person?" narrows things quickly.
  • If one player is far behind, let the table offer a free clue after every third "no".
  • When children are writing, check the slips before they go on — spelling and legibility matter here.

Variations

Themed round

Every name must fit one theme chosen beforehand — animals, jobs, characters from stories, things found in a kitchen. A theme makes the questions sharper and suits first-time players and mixed ages.

Mingle version

Nobody takes turns. Everyone walks around the room, asks each person they meet a single question and then moves on to someone new. It doubles as an icebreaker for guests who have not met.

Prompts for this game

17

Names every age at the table will recognise, ready to copy onto slips.

People

  • a lighthouse keeper
  • a firefighter
  • a pastry chef
  • an astronaut
  • a librarian
  • a lion tamer

Animals

  • a penguin
  • a giraffe
  • an octopus
  • a hedgehog
  • a flamingo
  • a kangaroo

Characters and things

  • a snowman
  • a pirate captain
  • a wizard
  • a robot
  • a scarecrow

Printable host sheet

Where this game fits

About this game

Traditional parlor game, also sold in boxed versions under various names; this explanation, the example and the starter names are original to Gather & Play.

Editorially checked for clarity and consistency. We do not claim group playtesting for this page. Editorial policy.

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