How to Play Try Not to Laugh
Keep a perfectly straight face while the rest of the table does its best — with words alone — to make you crack.
- 3–12 players
- 10–20 min
- No materials
- Lively

Quick rules
- One player takes the straight-face seat.
- Each other player gets twenty seconds to make them laugh — words and voices only, no touching.
- A smile that shows teeth, or any laugh, ends the round.
- Survive the whole table to score; then the seat passes on.
How to play
- The straight-face player looks at each performer in turn and may not hide their face or look away.
- Going clockwise, each performer has twenty seconds: a joke, a silly voice, a strange noise, a challenge from the host view — anything spoken or sung.
- Performers stay in their seats and may not touch the straight-face player or use props.
- Everything must be kind and fit for the youngest person present. Jokes about people in the room are off limits.
- If the straight-face player cracks, the performer who did it scores a point and the round ends.
- A straight-face player who survives every performer scores two points. Either way, the seat passes to the left.
Set up
What you need
Nothing. Voices only.
Nice to have:
- A timer
- Starter challenges from the host view
- Seat everyone where they can see one another's faces — round a table is ideal.
- Agree the line: a closed-mouth smile is allowed, but showing teeth or making any sound of laughter counts as cracking.
- Choose the first player to keep a straight face, and someone to time twenty seconds for each performer.
Example round
Five at the table; Ingrid is in the straight-face seat. Marco tries a knock-knock joke — nothing. Yusuf reads tomorrow's weather forecast in the voice of a very tired dragon; Ingrid's mouth twitches but stays shut. Then Elena, entirely serious, describes her breakfast as if it were breaking news: "At seven this morning, toast was involved." Ingrid lasts four seconds and then snorts. Elena takes the point, and the seat passes to Marco, who is already giggling before anyone has spoken.
How the game ends
Play until everyone has had the straight-face seat once; with fewer than five players, go round twice. The highest score wins, and a tie is settled by a stare-out between the tied players while the rest of the table performs together.
At a glance
- Players
- 3–12 players
- Best with
- 4–8
- Play time
- 10–20 min
- Prep
- No prep
- Materials
- No materials
- Energy
- Lively
- Noise
- Loud
- Movement
- Seated
- Seated option
- Works seated
- Where
- Dinner table, Living room, Small space, Outdoors
Times are editorial estimates, not test results.
Reading: None, unless a performer reads a challenge from the host's screen.
Group size: minimum, maximum and how to split
Try Not to Laugh needs at least 3 players and works for up to about 12. It is at its best with 4–8 players.
With more than twelve, play in two teams facing each other. One team sends a performer, the whole opposing team must keep straight faces, and every face that cracks is a point for the performer's team.
Playing seated. Played seated by default. No step requires standing or moving.
Tips for the host
- Deadpan beats shouting. Tell performers that the quietest, most serious delivery usually wins.
- Keep turns to twenty seconds. A longer turn is hard on the performer, not on the straight face.
- Some people laugh at once and some never do. Praise the good attempts so that the game is not only about winning.
- If a child is in the seat, offer an easy mode — smiles of any kind are allowed, and only laughing counts.
Variations
Team stare
Two teams sit in facing rows. One team performs together for thirty seconds while the other holds straight faces; each face that cracks is a point. It is loud, quick, and good for big family tables.
Silent mode
Performers may not make a sound — faces and gestures only, still without touching and still from their own seat. It is the better version late in the evening or when little ones are asleep nearby.
Prompts for this game
Things to say with a perfectly serious face when you have no joke ready.
In a voice
- Read out tomorrow's weather forecast as a very tired dragon
- Sing the alphabet as a dramatic opera
- Count to ten like a robot running out of battery
- Order a pizza in the voice of a nervous owl
- Recite a nursery rhyme as a stern headteacher
- Explain the rules of this game as a sleepy sloth
- Thank everyone for coming, as a goose
- Describe the room as if you were selling it on television
With great seriousness
- Describe your breakfast as if it were breaking news
- Explain how to make a sandwich as a top-secret mission
- Introduce the person on your left as a famous explorer
- Give a sports commentary on someone at the table blinking
- Say "I am a serious potato" three times, more seriously each time
- Tell the story of your socks as a bedtime story
- Apologise to your chair for sitting on it
- Give a wedding toast to a spoon
- Announce the arrival of a very important snail
Printable host sheet
Where this game fits
We recommend Try Not to Laugh in these collections:
About this game
Traditional parlor game; this explanation, the example and the starter challenges are original to Gather & Play.
Editorially checked for clarity and consistency. We do not claim group playtesting for this page. Editorial policy.


